Hellbound heists pdf download
Average Rating 1 rating. If you are looking for the PDF - click here. Featuring 29 new monsters, 23 new items, one new background and innumerable terror. More from this Title's Contributors.
Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. See All Ratings and Reviews. Browse Categories. DMs Guild. Guild Adept. Wild Beyond the Witchlight. Van Richten's Guide to Ravenloft. Rime of the Frostmaiden. Descent into Avernus. Ghosts of Saltmarsh. Candlekeep Mysteries. Tomb of Annihilation. Tales from the Yawning Portal. Curse of Strahd. Rage of Demons. Elemental Evil.
Tyranny of Dragons. Product Type. Core Rules. Character Options. It features traps, dynamic combat encounters, captives to save, and includes:. These should fit nicely within an Underdark or horror campaign. If you find any combination that is utterly broken, please let me know in the comments below. DW Dreamweaver. An adventure for 5th- level character to intoduce them to each other as a starting point.
In The Dream lands there is a place that houses artifacts. The Paladin These character sheets will guide you as you follow the tenants of your oath.
In full Royal blue and gold keep track of your channel divinity and several spells as you righteously smite your way through your enemies or sweet talk your way to pass the city guard. Keeps tabs on your weapons, spell save difficulty class, and your cleansing touch class feature.
Some features include: The sheets have been designed to be printed off as double sided. Hide in the shadows or in plain sight, use your intelligence to accomplish your goals in secret with this roguish archetype! Artwork in Progress. It is fun sometimes to be bad!
This dark spellbook is filled with evil spells that are different and creative. They will add entertainment to any home game. There are 47 spells in the file. Please check out my other products on dmsguild. Salutations to my fellow Dungeoneers, I have brought you today the power of the Vampires!
As PC races fortunately thanks to inspiration from various sources of both game and mythological lore. From the power of extraplanar beings you have achieved immortality, but at what cost and what will you do with it. Include these Lore Books in your Forgotten Realms campaign to add depth and authenticity to your game! Each is designed to provide key details about their subject matter through the words of their authors; fictional voices derived from their appropriate time and place in the Forgotten Realms setting.
The events described within each book have been fully researched to ensure accuracy to the canon lore. Their magical prowess and wide-reaching expansion left marks on Toril that will never fade. While most Warlocks are empowered by beings of the outer planes or powerful gods, there are some who draw their magic from the ancient spirits of the earth. Powers rest deep within the muck and mire of the world, slumbering for centuries away from the grasp of man.
Hidden among the swaying reeds and ghostly pools of swamps lie secrets long lost to the waking world. Those that do become one with the mysterious bogs and fens of the world, and gain access to unimaginable power.
Patrons may include Glax the Devourer, fey guardians of nature, powerful elemental beings, and ancient green hags. The Master of the Swamp is a Dungeons and Dragons 5e supplement to be used in conjunction with the rules for Warlocks found in the Players Handbook.
Included is a formatted, full-color edition as well as an accessible, printer-friendly pdf! Want to see the Master of the Swamp in action? Check out Faeforge Academy! Bordering the Feywilds and the Material Plane in the world of Evastria, the Faeforge Academy exists to teach those who can hear the echoes of magic that remain in the world to hone their skills to create beautiful, wondrous and powerful objects that can reshape the world.
Our journey will follow 5 students, newly accepted to the Academy. What secrets will they uncover, can they survive the dangers of the Feywilds, and what will they learn about themselves?
Follow us on Twitter FaeforgeAcademy for episode releases, behind-the-scenes sneak peeks, character art, and more! Expanded Divinity — Oaths and Archivists offers new three new paladin oaths and one new arcane tradition.
These encounters were written to bring elements of different genres into your game. They were written with the idea that the party would be traveling in a huge subterranean cave structure like the Underdark, but they may of course be re-purposed however is most useful or fun to you!
In that case, simply ignore all the parts where they talk about your party going through a large system of caves, and replace those with sections about the lush jungle, frozen north, or giant toilet or whatever that your party happens to currently be in.
Many of the ideas in these encounters are inspired by or in homage to some of my favorite horror, science fiction, and manga, because they were fun ideas to me. My hope is that they add a bit of that flair without overpowering everything else in the adventure. Brought to you by GDR Games. This is a player subclass for wizards that allows people to play a chef with a magical leaning. Create marveolus dishes with powerful spells infused into them that can empower your allies or poison your foes.
Here you will find pregenerated character sheets that take this PC from levels 1 through A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign — or for a campaign for any game system set in the s. This page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Additionally, A Guide to Transylvania presents sixteen personalities to enrich any Transylvania-based or -themed campaign, along with five new qabals, shadowy secret societies who either struggle with the heroes against the unnatural, or strive to strengthen it.
This book gives a wonderful breakdown of everything needed to explore the haunted mountains of the country that is home to Dracula. Most of this page book is system agnostic and can be used with whatever game you like.
This is a little-known supplement, written for a Ravenloft campaign set in the real world. Behind every great hero is a story — a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds.
Use them for a change of pace between larger quests or to sidetrack the heroes during major missions.
Each adventure can stand alone, but if played in sequence they tell a connected, gradually unfolding tale of magic and chaos. It was published in July About the Title. Origins I : The Generic Adventures. However they were largely eclipsed by the eternal battle between good and evil. Adventure Tropes: Side Quests. These interludes are very loosely connected: the first adventure releases chaos; the middle adventures show the effects of growing chaos; and the last adventure resolves the problem of chaos.
As such it forms an episodic campaign , revealed in bite-sized pieces amidst a longer series of adventures. When a temple high priestess falls ill, a young noble decides it is time to discreetly confirm his missing father was secretly sacrificed for questioning her, proving she is using faith in her god for her own dark purposes. A supplement with alternate versions of Shifters, Ideas for bringing them to Forgotten Realms, a Shifter subclass option, Shifter feats, etc.
As a DM I love popping open the Monster Manual and throwing creature after creature against the party! But… I like sticking to a theme, an atmosphere, a setting. We know throwing 1d4 giant spiders against a party, then… 1d6 giant spiders… can get a little tedious.
But how about a tricky leaping spider or an armored tunnel spider? Or an ambushing trapdoor spider, then encountering the necrotic spider that has collected not only all the long lost treasure dropped from the webbings above but has a small collection of zombies? These are all relatable, fitting with the theme or the story that you then unfold or create.
This is a supplement, to give you lots of fun spidery fiends and ideas to fill your adventure with a garrison of beasts, suggested settings, trearsures and possible fey allies! Generally for low to mid level, BUT… with the combination of spiders and ettercap vairants, you could create lairs and encounters to challenge high level as well. Please let me know if this helps! A very simple player tracker sheet that has only the essentials. One version has colors associated with them, the other is blank and you could put in your own.
This is how I easily keep track of key player info to keep track of players and help manage combat in 5e. With the standard 5e rules for poisons, any character can acquire any poison as long as they have enough coin with DM approval.
This new system ranks poisons by rarity, just like magic items. So it is clear what level your character needs to be to gain access to each kind of poison. Each poison comes in three concentrations: weak, normal, and strong. Included in this 13 page book are the following: — Simple crafting rules for poisons. Chromatic and metallic wyrms alike see people like you as an opportunity to display their power and remind foes of how fearsome they are. Sir House of Barovia of Barovia This warlock subclass comes with rules for playing alongside a dragon partner.
It also features guidelines for great wyrm patrons beyond chromatic and metallic dragons, including gem, lung, planar, steel dragons, dracoliches, and dragon turtles. Redesigned map of the castle Avernus. For the adventure from the shadows. Two new magic item categories, including Sheaths, which imbue magic power on any weapon bonded with it for long enough, and whetstones, a short-term enhancement to be used on your weapons in response to a specific trial.
From the Crashing Falls, a mace that strikes with the force of a waterfall, to the Ballad of the Beatdown, a pair of Brawlers Knuckles that surround the wielder in a storm of Ki Fists. And if you like this one, check out one of my other books, Items to Astound: Fleeting Fancies. The worlds of Farencia and Arbostos were once separate planets on separate planes.
The two planets were drawn into each other, physically combining to form one planet. The merging was catastrophic and forever changed how life functioned on the world of magic and the world of the mundane forever. In present times, not much has changed. Places once populated by Arbostians have been overtaken by magical Farencian biomes. Ancient Farencians establishments are being conquered by Arbostians. The joint world of Arbocia may be joined physically but its inhabitants could not be more divided.
Now it is up to a brave group of adventurers, lead by Brdawr Llewellyn and Drake Wallace, to claim what could be the only way to end the years of strife. The only issue is that it lies deep in the heart of the world, guarded by dangers lost to history. In a Bit of a Pickle is a short adventure with an emphasis on role-playing and investigation, and can easily be fit into most campaign settings.
Though the adventure as-written is intended for a party of 3rd-level characters, it can also be enjoyed by parties outside that level by adjusting the difficulty of the final encounter. What better way to fight fiends than to use their own powers against them?
The book was published in multiple languages including English, consists of pages and is available in Paperback format. The main characters of this horror, fiction story are Frank Cotton, Rory Cotton. Please note that the tricks or techniques listed in this pdf are either fictional or claimed to work by its creator. We do not guarantee that these techniques will work for you. Some of the techniques listed in The Hellbound Heart may require a sound knowledge of Hypnosis, users are advised to either leave those sections or must have a basic understanding of the subject before practicing them.
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